![]() 0) there are no regressions in this version! a bug here means it'd also be present in older WE versions too! ) the "encrypt data" feature does nothing (unimplemented) ) implemented a "wind strength" msenv option (the launcher requires additional code) ) implemented a "water path" mapsettings option (the launcher requires additional code) ) every crash will generate a logs/WorldEditorRemix_.dmp file useful for debugging ) created water height "set 0z", "+1z", "-1z" buttons ![]() ) created Background Music playback and Shadow Recalculate buttons ) created new Change/Delete Texture buttons when double-clicking a texture ) created new TextureSet field when creating new maps fixed crash when inserting a lower gradient fixed newly particles names in Effect Tab fixed not creating property folders in root tree (object tab) fixed not clearing of old environment (e.g. fixed crash when previewing a missing texture load from PACK is available if pack/property is present! Be sure pack/Index exists! fixed load/save/edit /regen.txt (very nice for "m" regens, untested for "g") fixed locale/ymir/mob_proto load (it autodetects the most common structures) and /regen.txt load/save fixed crash when editing animation attack bones and 2 was missing fixed TextureSet file creation if not existing fixed refresh texture imagebox onKey pressing the down/up keys (like when onClicking them) removed boring CTRL requirement (to move the camera) when editing daylight/attr skybox bottom image (nb: you also need a fixed launcher for this) creation of empty textureset with index -1 (changed to 0) remove textureset texture feature (just selecting a texture from the list and pressing DELETE) add textureset texture button (+multiselection) square shape even for up/down height brushes init texture map reload map crash and last 2px always blank water brush waterid bug (the id was increased until 256 each time the function was called now it's based on the water height just like it should be) not checking output options when loading maps *.mdc collision data saving (for game_test) attempting to write to an empty textureset name when creating new maps whether or not DevIL should compress and remove alpha from minimap.dds whether or not Insert should let you go where you were before the press few others such as default WASD movement ) UP-LEFT-DOWN-RIGHT to move around*10 (+asynchronous diagonally movements) ) WASD UPLEFTDOWNRIGHT to move around (+asynchronous diagonally movements) ) many default features not present inside the worldeditor_en (probably, that binary was taken out from an SVN long time ago and resource hacked) such as Ins for all regions and skyboxes To make it simple, I wrote all the details about this feature and the common WE inside the relative config file: (called WorldEditorRemix.ini) It's certain that you won't longer use the worldeditor_en! This WE is a version compiled directly by me which includes infinite fixes and features.
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